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Visual Effects
And
Compositing

PROFICIENCY ACROSS platforms







Along with years of self study paired with my training at the USC School of Cinematic Arts, I've amassed a knowledge of 2D, 3D, compositing, simulation, and game engine software that has fueled my work for professional projects, as well as my own passion projects.
Reel
Check out a brief summary of some of my visual effects work below!
PS, there's some gnarly blood n' guts towards the end. All part of the job. Ye be warned.
Simulation
Here's a breakdown of one of my shots that required a fluid simulation - check it out!
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